Post by DasuketheArcher on Jan 15, 2015 10:06:46 GMT -5
“Greetings, Humans. Access granted to the D.S.S. Tartarus Upgrade Chip Distribution Center. Unfortunately, some of the more irritating W.A.D.A. members have decided to call it Chips R Us. A disgrace. My name is Datamon and I am in charge here. What I say goes. Period. End of story. You give me units, I give you chips. That is how it works around here. These chips will grant you a nice advantage over your foes, but there is always a cost. Nothing is without its draw backs. These chips are single use only and will self-destruct immediately. You are authorized to purchase as many copies of a single chip as you like, provided it is in stock and you have enough units. However, each individual type of chip may be used only once per battle. This Upgrade Chip Distribution Center does not guarantee victory in battle and is not responsible for any injury or death resulting from the use of these chips. All sales are final! No refunds or exchanges! Now get out of my store!"
ATTACK CHIPS: These Chips grant increased power to natural attacks, and certain ones will even grant temporary weapons that fade after they run out of power or ammo.
Power Chip - Increases the base offensive power of all physical, elemental, and spiritual attacks of the partner Digimon by 35%. The catch is defensive power is reduced by 25%. PRICE = 100 units
Angewomon's Bow - Summons Angewomon's Celestial Arrow to be used by the Digimon. Comes with 3 shots. This chip's power is 75% that of the real Angewomon. PRICE = 10,000 units
Razor Claws - Sharpens the existing claws or talons of the target, allowing higher chance of causing bleeding and gashes upon the foe. However, the effect wears off as soon as the claws make contact with anything, so don't miss! PRICE = 150 units
Imperialdramon's Laser Cannon - FOR USE WITH PERFECT AND ABOVE DIGIMON. USE ON LOWER LEVEL DIGIMON CAN RESULT IN SEVERE INJURY OR DEATH. Equips the Digimon with Imperialdramon's Positron Laser Cannon. This weapon has one shot and renders movement impossible until it fades or is dropped. PRICE = 25,000 units
DEFENSE CHIPS: These Chips enhance the defensive abilities of the affected Digimon, granting thicker hide, shields, or illusions to protect and confuse.
Thick Hide - Gives the target a stronger tougher hide or shell to endure more powerful blows with less damage. Defensive power is raised by 40%, but speed is reduced by 30%. If you rely on your speed to win, this may not be the chip for you. PRICE = 100 units
WarGreymon's Brave Shield - Generates WarGreymon's Shield to protect against almost any attack. This Shield is powerful enough to make an embarrassment out of Perfect Level attacks. Any competent Ultimate will tear through this shield like it's made of paper, so be careful. PRICE = 100,000 units
Doppleganger - Creates 5 exact copies of the Digimon. The copies are illusions and will fade instantly upon being touched, but they will move and sound exactly like the original. These copies can attack just like the original, but their attacks will be at only 15% power. PRICE = 500 units
Mercurymon's Mirror - **RARE CHIP** Generates a mirror with the same properties as Mercurymon's. This mirror will reflect any attack it encounters and send it back at the attacker. Depending on the type of attack, this does not always mean that the reflected attack will hit the attacker, but your Digimon will be safe from any harm. The mirror can reflect two attacks before fading, but must recharge between them or it breaks. PRICE = 200,000 units
POWER-UP CHIPS: These chips are designed to give general power ups for a variety of purposes. They can be very helpful in battle, or even used along the way to clear obstacles or help in other areas.
Speed - This is your basic speed chip. It increases the speed of the Digimon by 25%. However, both Attack and Defense take a 15% cut. PRICE = 100 units
Hyper Wing - For all those grounded Digimon who want to feel like a pretty little Biyomon for a while. Wings made of energy appear on the back of the Digimon, allowing flight. The size of the wings adjust to fit the Digimon. If used in battle, Defense takes a 20% cut. Because let's face it. You get hit in the air, you're dropping like a rock. PRICE = 300 units
Andromon's Uplink - Equips the digimon with an electronic scanning and jacking system, similar to the kind Andromon has built into his arms. This allows the user to access, scan, copy, and even hack whatever system they plug into. CAUTION!!! Using this chip leaves the Digimon vulnerable to any electronic defenses or viruses that may be lurking in the affected system. Corruption is always a possibility. PRICE = 1500 units
Hikari's Light - This chip causes the Digimon to emit a bright, calming glow, useful for illuminating dark caves or other low light areas. This light also has a calming effect and helps relax any angry or aggressive Digimon in the area, Champion Level or lower. PRICE = 1200 units
Digi-code Boost - *FOR HYBRID USE ONLY* This chip will better increase the chances of successfully capturing a defeated digimon's code. (Instead of needing 3\5 correct calls during the coin flip you'll only need 2/3). PRICE = 5000 units
Digi-code Lock - *FOR HYBRID USE ONLY* **RARE CHIP** This chip will always instantly capture any fallen digimon's code. PRICE = 6500 units
Pain Split- **RARE CHIP** This chip syncs the foe's nervous system to the user's partner. Any pain or damage that the partner feels is also felt and taken by the opponent and vice versa. This effect lasts for three attacks. PRICE = 75000 units
X Anti-Body- **RARE CHIP** This chip can severely boost the fighting strength of digimon. In some digimon it even warps their form. This chip only mimics the antibody so this transformation\boost of strength is not permanent. The digimon will revert back eventually with their strength and fighting will completely drained in addition while under this chips effect no other chip can be used. Somewhere on the digimon's body a crystal will appear. This power boost lasts up to 30 of the casters posts even outside of battle. PRICE = 300,000 units
RADIAL EFFECT CHIPS: These chips effect an entire area around it's user. That area can be very large or just around the digimon\human.
EMP Field - The D.I.G. emits a very high frequency disabling the chip readers for everyone. For the duration of the battle no chips may be used by any person(s) within the EMP field, including the user. Field will cover a 30 acre radius. PRICE=25000
Distortion Wave - For the duration of 15 posts between all effected parties, the speed and accuracy of the opponent is reduced by 15%. Field will cover a 2 mile perimeter. PRICE = 50000 units
Martyr - The D.I.G. changes it's polarization to attract the next incoming energy based attack causing the user to be the intended target. User must remain stationary while active. Field is 100 inches. PRICE = 10000
ARMOR EVOLUTION CHIPS: These chips imitate the effects of the long since lost Digimentals of the ancient past. They will allow the temporary Armor evolution of the target Digimon, provided the chip is compatible.
Tachi's Courage - Allows the affected Digimon to assume their Courage Armor form for a limited time. PRICE = 8,000 units
Yamato's Friendship - Allows the affected Digimon to assume their Friendship Armor form for a limited time. PRICE = 8,000 units
Sora's Love - Allows the affected Digimon to assume their Love Armor form for a limited time. PRICE = 8,000 units
Mimi's Sincerity - Allows the affected Digimon to assume their Sincerity Armor form for a limited time. PRICE = 8,000 units
Joe's Reliability - Allows the affected Digimon to assume their Reliability Armor form for a limited time. PRICE = 8,000 units
Koushiro's Knowledge - Allows the affected Digimon to assume their Knowledge Armor form for a limited time. PRICE = 8,000 units
Takeru's Hope - Allows the affected Digimon to assume their Hope Armor form for a limited time. PRICE = 8,000 units
Hikari's Light - Allows the affected Digimon to assume their Light Armor form for a limited time. PRICE = 8,000 units
Ken's Kindness - Allows the affected Digimon to assume their Kindness Armor form for a limited time. PRICE = 8,000 units
Daisuke's Miracles - Allows the affected Digimon to assume their Miracles Armor form for a limited time. PRICE = 8,000 units
Wallace's Destiny - Allows the affected Digimon to assume their Destiny Armor form for a limited time. PRICE = 8,000 units
ATTACK CHIPS: These Chips grant increased power to natural attacks, and certain ones will even grant temporary weapons that fade after they run out of power or ammo.
Power Chip - Increases the base offensive power of all physical, elemental, and spiritual attacks of the partner Digimon by 35%. The catch is defensive power is reduced by 25%. PRICE = 100 units
Angewomon's Bow - Summons Angewomon's Celestial Arrow to be used by the Digimon. Comes with 3 shots. This chip's power is 75% that of the real Angewomon. PRICE = 10,000 units
Razor Claws - Sharpens the existing claws or talons of the target, allowing higher chance of causing bleeding and gashes upon the foe. However, the effect wears off as soon as the claws make contact with anything, so don't miss! PRICE = 150 units
Imperialdramon's Laser Cannon - FOR USE WITH PERFECT AND ABOVE DIGIMON. USE ON LOWER LEVEL DIGIMON CAN RESULT IN SEVERE INJURY OR DEATH. Equips the Digimon with Imperialdramon's Positron Laser Cannon. This weapon has one shot and renders movement impossible until it fades or is dropped. PRICE = 25,000 units
DEFENSE CHIPS: These Chips enhance the defensive abilities of the affected Digimon, granting thicker hide, shields, or illusions to protect and confuse.
Thick Hide - Gives the target a stronger tougher hide or shell to endure more powerful blows with less damage. Defensive power is raised by 40%, but speed is reduced by 30%. If you rely on your speed to win, this may not be the chip for you. PRICE = 100 units
WarGreymon's Brave Shield - Generates WarGreymon's Shield to protect against almost any attack. This Shield is powerful enough to make an embarrassment out of Perfect Level attacks. Any competent Ultimate will tear through this shield like it's made of paper, so be careful. PRICE = 100,000 units
Doppleganger - Creates 5 exact copies of the Digimon. The copies are illusions and will fade instantly upon being touched, but they will move and sound exactly like the original. These copies can attack just like the original, but their attacks will be at only 15% power. PRICE = 500 units
Mercurymon's Mirror - **RARE CHIP** Generates a mirror with the same properties as Mercurymon's. This mirror will reflect any attack it encounters and send it back at the attacker. Depending on the type of attack, this does not always mean that the reflected attack will hit the attacker, but your Digimon will be safe from any harm. The mirror can reflect two attacks before fading, but must recharge between them or it breaks. PRICE = 200,000 units
POWER-UP CHIPS: These chips are designed to give general power ups for a variety of purposes. They can be very helpful in battle, or even used along the way to clear obstacles or help in other areas.
Speed - This is your basic speed chip. It increases the speed of the Digimon by 25%. However, both Attack and Defense take a 15% cut. PRICE = 100 units
Hyper Wing - For all those grounded Digimon who want to feel like a pretty little Biyomon for a while. Wings made of energy appear on the back of the Digimon, allowing flight. The size of the wings adjust to fit the Digimon. If used in battle, Defense takes a 20% cut. Because let's face it. You get hit in the air, you're dropping like a rock. PRICE = 300 units
Andromon's Uplink - Equips the digimon with an electronic scanning and jacking system, similar to the kind Andromon has built into his arms. This allows the user to access, scan, copy, and even hack whatever system they plug into. CAUTION!!! Using this chip leaves the Digimon vulnerable to any electronic defenses or viruses that may be lurking in the affected system. Corruption is always a possibility. PRICE = 1500 units
Hikari's Light - This chip causes the Digimon to emit a bright, calming glow, useful for illuminating dark caves or other low light areas. This light also has a calming effect and helps relax any angry or aggressive Digimon in the area, Champion Level or lower. PRICE = 1200 units
Digi-code Boost - *FOR HYBRID USE ONLY* This chip will better increase the chances of successfully capturing a defeated digimon's code. (Instead of needing 3\5 correct calls during the coin flip you'll only need 2/3). PRICE = 5000 units
Digi-code Lock - *FOR HYBRID USE ONLY* **RARE CHIP** This chip will always instantly capture any fallen digimon's code. PRICE = 6500 units
Pain Split- **RARE CHIP** This chip syncs the foe's nervous system to the user's partner. Any pain or damage that the partner feels is also felt and taken by the opponent and vice versa. This effect lasts for three attacks. PRICE = 75000 units
X Anti-Body- **RARE CHIP** This chip can severely boost the fighting strength of digimon. In some digimon it even warps their form. This chip only mimics the antibody so this transformation\boost of strength is not permanent. The digimon will revert back eventually with their strength and fighting will completely drained in addition while under this chips effect no other chip can be used. Somewhere on the digimon's body a crystal will appear. This power boost lasts up to 30 of the casters posts even outside of battle. PRICE = 300,000 units
RADIAL EFFECT CHIPS: These chips effect an entire area around it's user. That area can be very large or just around the digimon\human.
EMP Field - The D.I.G. emits a very high frequency disabling the chip readers for everyone. For the duration of the battle no chips may be used by any person(s) within the EMP field, including the user. Field will cover a 30 acre radius. PRICE=25000
Distortion Wave - For the duration of 15 posts between all effected parties, the speed and accuracy of the opponent is reduced by 15%. Field will cover a 2 mile perimeter. PRICE = 50000 units
Martyr - The D.I.G. changes it's polarization to attract the next incoming energy based attack causing the user to be the intended target. User must remain stationary while active. Field is 100 inches. PRICE = 10000
ARMOR EVOLUTION CHIPS: These chips imitate the effects of the long since lost Digimentals of the ancient past. They will allow the temporary Armor evolution of the target Digimon, provided the chip is compatible.
Tachi's Courage - Allows the affected Digimon to assume their Courage Armor form for a limited time. PRICE = 8,000 units
Yamato's Friendship - Allows the affected Digimon to assume their Friendship Armor form for a limited time. PRICE = 8,000 units
Sora's Love - Allows the affected Digimon to assume their Love Armor form for a limited time. PRICE = 8,000 units
Mimi's Sincerity - Allows the affected Digimon to assume their Sincerity Armor form for a limited time. PRICE = 8,000 units
Joe's Reliability - Allows the affected Digimon to assume their Reliability Armor form for a limited time. PRICE = 8,000 units
Koushiro's Knowledge - Allows the affected Digimon to assume their Knowledge Armor form for a limited time. PRICE = 8,000 units
Takeru's Hope - Allows the affected Digimon to assume their Hope Armor form for a limited time. PRICE = 8,000 units
Hikari's Light - Allows the affected Digimon to assume their Light Armor form for a limited time. PRICE = 8,000 units
Ken's Kindness - Allows the affected Digimon to assume their Kindness Armor form for a limited time. PRICE = 8,000 units
Daisuke's Miracles - Allows the affected Digimon to assume their Miracles Armor form for a limited time. PRICE = 8,000 units
Wallace's Destiny - Allows the affected Digimon to assume their Destiny Armor form for a limited time. PRICE = 8,000 units