Post by SoltheGuilmon on Jan 17, 2015 17:03:25 GMT -5
On a hill overlooking the beach stands a eerie building once inside weapons and chips are everywhere. Behind the desk with the register stands a digimon just as eerie, Vilemon. "Hello. Welcome to The Black Market! A little business that overlooks the beauty of the lake! HA HA HA! Just kidding...that thing will eat your soul. No but seriously....I run a business in here. The items I sell here I get from a middleman who may supply them to W.A.D.A. so you're getting genuine stuff here! I can also hire a demon to teach you humans a new fighting style! What would a demon like me need money for you ask? Well, succubi aren't cheap you know....anyway my business is my business! Don't ask me such stupid things! Hurry up and buy or get out!" Vilemon hissed.
ATTACK CHIPS: These Chips grant increased power to natural attacks, and certain ones will even grant temporary weapons that fade after they run out of power or ammo.
Power Chip - Increases the base offensive power of all physical, elemental, and spiritual attacks of the partner Digimon by 35%. The catch is defensive power is reduced by 25%. PRICE = 100 units
Angewomon's Bow - Summons Angewomon's Celestial Arrow to be used by the Digimon. Comes with 3 shots. This chip's power is 75% that of the real Angewomon. PRICE = 10,000 units
Razor Claws - Sharpens the existing claws or talons of the target, allowing higher chance of causing bleeding and gashes upon the foe. However, the effect wears off as soon as the claws make contact with anything, so don't miss! PRICE = 150 units
Imperialdramon's Laser Cannon - FOR USE WITH PERFECT AND ABOVE DIGIMON. USE ON LOWER LEVEL DIGIMON CAN RESULT IN SEVERE INJURY OR DEATH. Equips the Digimon with Imperialdramon's Positron Laser Cannon. This weapon has one shot and renders movement impossible until it fades or is dropped. PRICE = 25,000 units
DEFENSE CHIPS: These Chips enhance the defensive abilities of the affected Digimon, granting thicker hide, shields, or illusions to protect and confuse.
Thick Hide - Gives the target a stronger tougher hide or shell to endure more powerful blows with less damage. Defensive power is raised by 40%, but speed is reduced by 30%. If you rely on your speed to win, this may not be the chip for you. PRICE = 100 units
WarGreymon's Brave Shield - Generates WarGreymon's Shield to protect against almost any attack. This Shield is powerful enough to make an embarrassment out of Perfect Level attacks. Any competent Ultimate will tear through this shield like it's made of paper, so be careful. PRICE = 100,000 units
Doppleganger - Creates 5 exact copies of the Digimon. The copies are illusions and will fade instantly upon being touched, but they will move and sound exactly like the original. These copies can attack just like the original, but their attacks will be at only 15% power. PRICE = 500 units
Mercurymon's Mirror - **RARE CHIP** Generates a mirror with the same properties as Mercurymon's. This mirror will reflect any attack it encounters and send it back at the attacker. Depending on the type of attack, this does not always mean that the reflected attack will hit the attacker, but your Digimon will be safe from any harm. The mirror can reflect two attacks before fading, but must recharge between them or it breaks. PRICE = 200,000 units
POWER-UP CHIPS: These chips are designed to give general power ups for a variety of purposes. They can be very helpful in battle, or even used along the way to clear obstacles or help in other areas.
Speed - This is your basic speed chip. It increases the speed of the Digimon by 25%. However, both Attack and Defense take a 15% cut. PRICE = 100 units
Hyper Wing - For all those grounded Digimon who want to feel like a pretty little Biyomon for a while. Wings made of energy appear on the back of the Digimon, allowing flight. The size of the wings adjust to fit the Digimon. If used in battle, Defense takes a 20% cut. Because let's face it. You get hit in the air, you're dropping like a rock. PRICE = 300 units
Andromon's Uplink - Equips the digimon with an electronic scanning and jacking system, similar to the kind Andromon has built into his arms. This allows the user to access, scan, copy, and even hack whatever system they plug into. CAUTION!!! Using this chip leaves the Digimon vulnerable to any electronic defenses or viruses that may be lurking in the affected system. Corruption is always a possibility. PRICE = 1500 units
Hikari's Light - This chip causes the Digimon to emit a bright, calming glow, useful for illuminating dark caves or other low light areas. This light also has a calming effect and helps relax any angry or aggressive Digimon in the area, Champion Level or lower. PRICE = 1200 units
Digi-code Boost - *FOR HYBRID USE ONLY* This chip will better increase the chances of successfully capturing a defeated digimon's code. (Instead of needing 3\5 correct calls during the coin flip you'll only need 2/3). PRICE = 5000 units
Digi-code Lock - *FOR HYBRID USE ONLY* **RARE CHIP** This chip will always instantly capture any fallen digimon's code. PRICE = 6500 units
Pain Split- **RARE CHIP** This chip syncs the foe's nervous system to the user's partner. Any pain or damage that the partner feels is also felt and taken by the opponent and vice versa. This effect lasts for three attacks. PRICE = 75000 units
X Anti-Body- **RARE CHIP** This chip can severely boost the fighting strength of digimon. In some digimon it even warps their form. This chip only mimics the antibody so this transformation\boost of strength is not permanent. The digimon will revert back eventually with their strength and fighting will completely drained in addition while under this chips effect no other chip can be used. Somewhere on the digimon's body a crystal will appear. This power boost lasts up to 30 of the casters posts even outside of battle. PRICE = 300,000 units
RADIAL EFFECT CHIPS: These chips effect an entire area around it's user. That area can be very large or just around the digimon\human.
EMP Field - The D.I.G. emits a very high frequency disabling the chip readers for everyone. For the duration of the battle no chips may be used by any person(s) within the EMP field, including the user. Field will cover a 30 acre radius. PRICE=25000
Distortion Wave - For the duration of 15 posts between all effected parties, the speed and accuracy of the opponent is reduced by 15%. Field will cover a 2 mile perimeter. PRICE = 50000 units
Martyr - The D.I.G. changes it's polarization to attract the next incoming energy based attack causing the user to be the intended target. User must remain stationary while active. Field is 100 inches. PRICE = 10000
Learn a new style: 25,000 Units
Melee Style Weapons
Brass Knuckle- A simple weapon that fits over your knuckles. Price = 250 units
Boxing Gloves- A simple pair of Boxing Gloves. Price= 300 units
Iron Gloves and Boots- Gloves and boots made of Iron. Price = 300 units
Heavy Knuckle- Powerful steel knuckles that pack serious power. Price = 600 units
Clawed Gloves- Fashioned after an American super hero of old these gloves come with three steeled claws great for slashing. Price = 800 units
Shield Gauntlet- These gloves have the ability to produce an energy shield, however it's attack strength suffers. Price = 1,200 units
Feather Gloves & Boots- Lightweight for quick strikes these gloves also have small spikes on the knuckles and spikes on the tip of the boots. Price= 1,100 units
Holy Gauntlet- Made with fine metal this gauntlet is very powerful. Price= 2,300 units
Chrome Glove and Guards- Made with digizoid metal this glove and shin guard duo is made to combat digimon. Price = 2,900 units
Dragon's Claw- A glove and boot combo; Made with scales of a dragon digimon with matching claws on each fingertip as well as the boots. Price= 4,000 units
One Handed Weapons
Knife- A simple knife for easy travel. Price= 250 units
Basic Sword- A standard W.A.D.A. issued sword. Price= 300 units
Small Ax- A standard W.A.D.A. issued one handed ax. Price= 400 units
Rapier- A sword with a very thin blade for those who prefer the fencing style of swordplay. Price= 450 units
Shield- A shield fitted over your D.I.G. with a tuft of spikes in it's center. Price= 1,000 units
Steel Ax- A short Ax made of steel. Price = 600 units
Stone Edge- A sword whose blade is sharp stone that boasts impressive attack and defense. Price= 1,600 units
Digizoid Hatchet- An ax forged with digizoid metal designed to fight against digimon. Price= 2,400 units
Morning Star- A sword whose hilt is equipped with a ball and chain. Price = 3,100 units
Pulverizer- A short ax whose blade has been blessed. It's blade vibrates intensively cutting even through diamond with ease. Price = 4,000 units
Two Handed Weapons
Twin Blades- Daggers wielded in two hands. Price= 300 units
Bastard Sword- A sword so large it must be used with two hands. Price= 600 units
Lance&Shield- A lance in one hand and a shield in the other. Price = 800 units
Katana- Styled after the Japanese sword of choice. Price= 1,000 units
Bo Staff- Equipped with iron tips on both sides this weapon is good at mid range. Price= 1,400 units
Glaive- A Bo Staff equipped with a long blade on it's end made for slicing it's enemies to death. Price= 2,100 units
Golem Hammer- A very large very strong hammer made of the same stone as Golemon it can even double as a shield. Price= 3,400 units
Drill Lance- A lance whose blade is equipped with a drill for piercing tough defenses. Price = 2,900 units
Feather Nunchuks- A pair of Nunchucks made of lightweight metal for even quicker strikes. Price= 3,600 units
Buster Sword Excalibur- A massive sword designed after Excalibur its power is unmatched. Price= 12,000 units
Ranged Weapons- Weapons that use long range. The weapons here use special ammunition that is energy based. Ranged Types may buy and store extra ammunition.
Pistol- A W.A.D.A. issued firearm that shoots 15 shots per clip. Max of 5 clips. Price= 250 units. Clips are 50 units each.
Bow&Arrows- A silent weapon as ancient as it is. The quiver holds 20 arrows. Price= 400 units. Extra Arrows are 5 units each.
Throwing Knifes- May be used in close range fights but their most effective when thrown. Max Throwing Knifes held at a time: 30. Price= 20 units per knife.
Bladerang- A boomerang with a blade that always returns when thrown. Price= 1,050 units
Crossbow- A more accurate arrow launching weapon. The quiver holds 20 arrows. Price= 1,100 units
Falcon Gunblade- A shotgun equipped with an extendable blade on it's under barrel. Can shoot up to six Fire\Ice\Electrical energy shots per clip. Max of 10 clips. Price= 1,500 units. Clips are 100 units each.
Rifle- A rifle that shoots electrical shots. A scope can be added to turn into a sniper. A bayonet can be added for close range. It has 5 shots per clip. Max of 15 clips.
Price= 2,100 units Scope is 1,000 units Bayonet is 800 units Clips are 100 units each.
Hand Cannon- A cannon equipped directly to the arm fashioned after a popular bounty hunter of old. It can fire electrical shots it generates itself in succession or charge over 3 posts to fire a massively more powerful one. Cool down period after charged shot is 5 posts; during this time the Hand Cannon cannot be used. Price= 2,900 units
Dual Gunblades- Two hand guns held in each hand with a high rate of fire that specialize in Ice shots. Crafted with a guard over under the barrel equipped on that guard are two energy emitted blades for close quarter combat. These guns shoot tiny Ice needles designed to pierce armor that it generates itself by taking in the condensation in the air and freezing it with a special core. This takes time and will need to charge for eight posts before being able to fire again. It takes just as long to run dry. Price = 3,500 Units
Razor Bow&Arrow- A weapon specializing in all forms of combat to protect it's owner. The Razor Bow can be used for it's main function of long range by using a special arrow whose tips are drills. They can penetrate most defenses. If the opponent manages to turn the fight to close range combat the Razor Bow can separate into two handed dual swords. Not as strong as it's range mode but negates the disadvantage of close combat. It's quiver holds 50 arrows. Price= 4,000 units Arrows: 50 Units each
ARMOR EVOLUTION CHIPS: These chips imitate the effects of the long since lost Digimentals of the ancient past. They will allow the temporary Armor evolution of the target Digimon, provided the chip is compatible.
Tachi's Courage - Allows the affected Digimon to assume their Courage Armor form for a limited time. PRICE = 8,000 units
Yamato's Friendship - Allows the affected Digimon to assume their Friendship Armor form for a limited time. PRICE = 8,000 units
Sora's Love - Allows the affected Digimon to assume their Love Armor form for a limited time. PRICE = 8,000 units
Mimi's Sincerity - Allows the affected Digimon to assume their Sincerity Armor form for a limited time. PRICE = 8,000 units
Joe's Reliability - Allows the affected Digimon to assume their Reliability Armor form for a limited time. PRICE = 8,000 units
Koushiro's Knowledge - Allows the affected Digimon to assume their Knowledge Armor form for a limited time. PRICE = 8,000 units
Takeru's Hope - Allows the affected Digimon to assume their Hope Armor form for a limited time. PRICE = 8,000 units
Hikari's Light - Allows the affected Digimon to assume their Light Armor form for a limited time. PRICE = 8,000 units
Ken's Kindness - Allows the affected Digimon to assume their Kindness Armor form for a limited time. PRICE = 8,000 units
Daisuke's Miracles - Allows the affected Digimon to assume their Miracles Armor form for a limited time. PRICE = 8,000 units
Wallace's Destiny - Allows the affected Digimon to assume their Destiny Armor form for a limited time. PRICE = 8,000 units
ATTACK CHIPS: These Chips grant increased power to natural attacks, and certain ones will even grant temporary weapons that fade after they run out of power or ammo.
Power Chip - Increases the base offensive power of all physical, elemental, and spiritual attacks of the partner Digimon by 35%. The catch is defensive power is reduced by 25%. PRICE = 100 units
Angewomon's Bow - Summons Angewomon's Celestial Arrow to be used by the Digimon. Comes with 3 shots. This chip's power is 75% that of the real Angewomon. PRICE = 10,000 units
Razor Claws - Sharpens the existing claws or talons of the target, allowing higher chance of causing bleeding and gashes upon the foe. However, the effect wears off as soon as the claws make contact with anything, so don't miss! PRICE = 150 units
Imperialdramon's Laser Cannon - FOR USE WITH PERFECT AND ABOVE DIGIMON. USE ON LOWER LEVEL DIGIMON CAN RESULT IN SEVERE INJURY OR DEATH. Equips the Digimon with Imperialdramon's Positron Laser Cannon. This weapon has one shot and renders movement impossible until it fades or is dropped. PRICE = 25,000 units
DEFENSE CHIPS: These Chips enhance the defensive abilities of the affected Digimon, granting thicker hide, shields, or illusions to protect and confuse.
Thick Hide - Gives the target a stronger tougher hide or shell to endure more powerful blows with less damage. Defensive power is raised by 40%, but speed is reduced by 30%. If you rely on your speed to win, this may not be the chip for you. PRICE = 100 units
WarGreymon's Brave Shield - Generates WarGreymon's Shield to protect against almost any attack. This Shield is powerful enough to make an embarrassment out of Perfect Level attacks. Any competent Ultimate will tear through this shield like it's made of paper, so be careful. PRICE = 100,000 units
Doppleganger - Creates 5 exact copies of the Digimon. The copies are illusions and will fade instantly upon being touched, but they will move and sound exactly like the original. These copies can attack just like the original, but their attacks will be at only 15% power. PRICE = 500 units
Mercurymon's Mirror - **RARE CHIP** Generates a mirror with the same properties as Mercurymon's. This mirror will reflect any attack it encounters and send it back at the attacker. Depending on the type of attack, this does not always mean that the reflected attack will hit the attacker, but your Digimon will be safe from any harm. The mirror can reflect two attacks before fading, but must recharge between them or it breaks. PRICE = 200,000 units
POWER-UP CHIPS: These chips are designed to give general power ups for a variety of purposes. They can be very helpful in battle, or even used along the way to clear obstacles or help in other areas.
Speed - This is your basic speed chip. It increases the speed of the Digimon by 25%. However, both Attack and Defense take a 15% cut. PRICE = 100 units
Hyper Wing - For all those grounded Digimon who want to feel like a pretty little Biyomon for a while. Wings made of energy appear on the back of the Digimon, allowing flight. The size of the wings adjust to fit the Digimon. If used in battle, Defense takes a 20% cut. Because let's face it. You get hit in the air, you're dropping like a rock. PRICE = 300 units
Andromon's Uplink - Equips the digimon with an electronic scanning and jacking system, similar to the kind Andromon has built into his arms. This allows the user to access, scan, copy, and even hack whatever system they plug into. CAUTION!!! Using this chip leaves the Digimon vulnerable to any electronic defenses or viruses that may be lurking in the affected system. Corruption is always a possibility. PRICE = 1500 units
Hikari's Light - This chip causes the Digimon to emit a bright, calming glow, useful for illuminating dark caves or other low light areas. This light also has a calming effect and helps relax any angry or aggressive Digimon in the area, Champion Level or lower. PRICE = 1200 units
Digi-code Boost - *FOR HYBRID USE ONLY* This chip will better increase the chances of successfully capturing a defeated digimon's code. (Instead of needing 3\5 correct calls during the coin flip you'll only need 2/3). PRICE = 5000 units
Digi-code Lock - *FOR HYBRID USE ONLY* **RARE CHIP** This chip will always instantly capture any fallen digimon's code. PRICE = 6500 units
Pain Split- **RARE CHIP** This chip syncs the foe's nervous system to the user's partner. Any pain or damage that the partner feels is also felt and taken by the opponent and vice versa. This effect lasts for three attacks. PRICE = 75000 units
X Anti-Body- **RARE CHIP** This chip can severely boost the fighting strength of digimon. In some digimon it even warps their form. This chip only mimics the antibody so this transformation\boost of strength is not permanent. The digimon will revert back eventually with their strength and fighting will completely drained in addition while under this chips effect no other chip can be used. Somewhere on the digimon's body a crystal will appear. This power boost lasts up to 30 of the casters posts even outside of battle. PRICE = 300,000 units
RADIAL EFFECT CHIPS: These chips effect an entire area around it's user. That area can be very large or just around the digimon\human.
EMP Field - The D.I.G. emits a very high frequency disabling the chip readers for everyone. For the duration of the battle no chips may be used by any person(s) within the EMP field, including the user. Field will cover a 30 acre radius. PRICE=25000
Distortion Wave - For the duration of 15 posts between all effected parties, the speed and accuracy of the opponent is reduced by 15%. Field will cover a 2 mile perimeter. PRICE = 50000 units
Martyr - The D.I.G. changes it's polarization to attract the next incoming energy based attack causing the user to be the intended target. User must remain stationary while active. Field is 100 inches. PRICE = 10000
Learn a new style: 25,000 Units
Melee Style Weapons
Brass Knuckle- A simple weapon that fits over your knuckles. Price = 250 units
Boxing Gloves- A simple pair of Boxing Gloves. Price= 300 units
Iron Gloves and Boots- Gloves and boots made of Iron. Price = 300 units
Heavy Knuckle- Powerful steel knuckles that pack serious power. Price = 600 units
Clawed Gloves- Fashioned after an American super hero of old these gloves come with three steeled claws great for slashing. Price = 800 units
Shield Gauntlet- These gloves have the ability to produce an energy shield, however it's attack strength suffers. Price = 1,200 units
Feather Gloves & Boots- Lightweight for quick strikes these gloves also have small spikes on the knuckles and spikes on the tip of the boots. Price= 1,100 units
Holy Gauntlet- Made with fine metal this gauntlet is very powerful. Price= 2,300 units
Chrome Glove and Guards- Made with digizoid metal this glove and shin guard duo is made to combat digimon. Price = 2,900 units
Dragon's Claw- A glove and boot combo; Made with scales of a dragon digimon with matching claws on each fingertip as well as the boots. Price= 4,000 units
One Handed Weapons
Knife- A simple knife for easy travel. Price= 250 units
Basic Sword- A standard W.A.D.A. issued sword. Price= 300 units
Small Ax- A standard W.A.D.A. issued one handed ax. Price= 400 units
Rapier- A sword with a very thin blade for those who prefer the fencing style of swordplay. Price= 450 units
Shield- A shield fitted over your D.I.G. with a tuft of spikes in it's center. Price= 1,000 units
Steel Ax- A short Ax made of steel. Price = 600 units
Stone Edge- A sword whose blade is sharp stone that boasts impressive attack and defense. Price= 1,600 units
Digizoid Hatchet- An ax forged with digizoid metal designed to fight against digimon. Price= 2,400 units
Morning Star- A sword whose hilt is equipped with a ball and chain. Price = 3,100 units
Pulverizer- A short ax whose blade has been blessed. It's blade vibrates intensively cutting even through diamond with ease. Price = 4,000 units
Two Handed Weapons
Twin Blades- Daggers wielded in two hands. Price= 300 units
Bastard Sword- A sword so large it must be used with two hands. Price= 600 units
Lance&Shield- A lance in one hand and a shield in the other. Price = 800 units
Katana- Styled after the Japanese sword of choice. Price= 1,000 units
Bo Staff- Equipped with iron tips on both sides this weapon is good at mid range. Price= 1,400 units
Glaive- A Bo Staff equipped with a long blade on it's end made for slicing it's enemies to death. Price= 2,100 units
Golem Hammer- A very large very strong hammer made of the same stone as Golemon it can even double as a shield. Price= 3,400 units
Drill Lance- A lance whose blade is equipped with a drill for piercing tough defenses. Price = 2,900 units
Feather Nunchuks- A pair of Nunchucks made of lightweight metal for even quicker strikes. Price= 3,600 units
Buster Sword Excalibur- A massive sword designed after Excalibur its power is unmatched. Price= 12,000 units
Ranged Weapons- Weapons that use long range. The weapons here use special ammunition that is energy based. Ranged Types may buy and store extra ammunition.
Pistol- A W.A.D.A. issued firearm that shoots 15 shots per clip. Max of 5 clips. Price= 250 units. Clips are 50 units each.
Bow&Arrows- A silent weapon as ancient as it is. The quiver holds 20 arrows. Price= 400 units. Extra Arrows are 5 units each.
Throwing Knifes- May be used in close range fights but their most effective when thrown. Max Throwing Knifes held at a time: 30. Price= 20 units per knife.
Bladerang- A boomerang with a blade that always returns when thrown. Price= 1,050 units
Crossbow- A more accurate arrow launching weapon. The quiver holds 20 arrows. Price= 1,100 units
Falcon Gunblade- A shotgun equipped with an extendable blade on it's under barrel. Can shoot up to six Fire\Ice\Electrical energy shots per clip. Max of 10 clips. Price= 1,500 units. Clips are 100 units each.
Rifle- A rifle that shoots electrical shots. A scope can be added to turn into a sniper. A bayonet can be added for close range. It has 5 shots per clip. Max of 15 clips.
Price= 2,100 units Scope is 1,000 units Bayonet is 800 units Clips are 100 units each.
Hand Cannon- A cannon equipped directly to the arm fashioned after a popular bounty hunter of old. It can fire electrical shots it generates itself in succession or charge over 3 posts to fire a massively more powerful one. Cool down period after charged shot is 5 posts; during this time the Hand Cannon cannot be used. Price= 2,900 units
Dual Gunblades- Two hand guns held in each hand with a high rate of fire that specialize in Ice shots. Crafted with a guard over under the barrel equipped on that guard are two energy emitted blades for close quarter combat. These guns shoot tiny Ice needles designed to pierce armor that it generates itself by taking in the condensation in the air and freezing it with a special core. This takes time and will need to charge for eight posts before being able to fire again. It takes just as long to run dry. Price = 3,500 Units
Razor Bow&Arrow- A weapon specializing in all forms of combat to protect it's owner. The Razor Bow can be used for it's main function of long range by using a special arrow whose tips are drills. They can penetrate most defenses. If the opponent manages to turn the fight to close range combat the Razor Bow can separate into two handed dual swords. Not as strong as it's range mode but negates the disadvantage of close combat. It's quiver holds 50 arrows. Price= 4,000 units Arrows: 50 Units each
ARMOR EVOLUTION CHIPS: These chips imitate the effects of the long since lost Digimentals of the ancient past. They will allow the temporary Armor evolution of the target Digimon, provided the chip is compatible.
Tachi's Courage - Allows the affected Digimon to assume their Courage Armor form for a limited time. PRICE = 8,000 units
Yamato's Friendship - Allows the affected Digimon to assume their Friendship Armor form for a limited time. PRICE = 8,000 units
Sora's Love - Allows the affected Digimon to assume their Love Armor form for a limited time. PRICE = 8,000 units
Mimi's Sincerity - Allows the affected Digimon to assume their Sincerity Armor form for a limited time. PRICE = 8,000 units
Joe's Reliability - Allows the affected Digimon to assume their Reliability Armor form for a limited time. PRICE = 8,000 units
Koushiro's Knowledge - Allows the affected Digimon to assume their Knowledge Armor form for a limited time. PRICE = 8,000 units
Takeru's Hope - Allows the affected Digimon to assume their Hope Armor form for a limited time. PRICE = 8,000 units
Hikari's Light - Allows the affected Digimon to assume their Light Armor form for a limited time. PRICE = 8,000 units
Ken's Kindness - Allows the affected Digimon to assume their Kindness Armor form for a limited time. PRICE = 8,000 units
Daisuke's Miracles - Allows the affected Digimon to assume their Miracles Armor form for a limited time. PRICE = 8,000 units
Wallace's Destiny - Allows the affected Digimon to assume their Destiny Armor form for a limited time. PRICE = 8,000 units